I'm extremely fond of random numbers and their results. By extension, much of life, causes, and effects can be thought of as random numbers or random events, whether it's games, music, art, schoolwork, or just conversation. Without randomness, life would be utterly dull and boring, perhaps something akin to the movie "Groundhog Day."
I've preferred to have a roommate (even a couple potluck roommates!) simply because it adds randomness to otherwise an unwaveringly planned out daily routine.
Randomness can be a deep well of fun. Take for example this ultra-fast design challenge I just finished:
This is an album cover generated from random content on the internet. The rules I followed were:
- The first random wikipedia article title is the name of your band.
- The last four or five words of the last quote on this page is the name of your album.
- The third picture on this page no matter what is the album cover art.
- You now have 15 minutes design time to make an 8"x8" album cover.
I'm a huge fan of the Rogue-like (or more graphically-inclined Diablo-like) genre of games that imbue randomness into most everything, including enemy generation, item generation, dungeon generation, and event generation. Having suffered through 10+ hours of Dragon Age: Origins yesterday, I immediately slaked my thirst and bought Titan Quest: Immortal Throne from Steam today for $40 (preordering Darksiders in the process).
A healthy and well-executed dose of randomness adds infinite replayability to a game.